

Skyrim is a beloved game that millions of people have spent hundreds of hours exploring and enjoying.

When I tell you that The Elder Scrolls: Call to Arms is a painfully faithful recreation of Skyrim in tabletop form, you should understand it in that context. It’s very much the Fallout 3 problem, and it’s notable that there are plentiful popular mods to let you skip the opening.

Skyrim is a game with a lot of false starts, and where as a player you spend an awful lot of time not doing much before you get to do anything really cool. Well, not really, it’s more that the game really begins when you find and kill your first dragon and get your first shout. It’s only once you’ve had your execution interrupted and you can flee the burning city that the game really begins. Stormcloaks, Imperials, High King, Helgen, all of these ideas are thrown at you in a lump, and then you’re dumped out the other end to stop and fiddle with appearance sliders for half an hour. NPCs with dubious voice acting bicker as you ride forward, and the game scrambles to establish the key story beats in a few precious seconds. At the start of The Elder Scrolls: Skyrim, the player arrives in the game in shackles, as a slow cart meanders its way through mountainous terrain.
